EVE Online Seizes $620,000-worth of In-game Currency

The players themselves decide what prizes go up on the Blink wall. Reach Level 55 To Unlock. If you have an idea for a column or guide, or you just want to message him, send an email to brendan massively. Monitor this thread via RSS [? Captain Tardbar's Voice Discord Server. Reach Level To Unlock.

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As the gameplay is essentially just picking a number between one and eight, it's easy for players to get caught up in picking lucky numbers or believe their number is due for a win. Other players buy up tickets so quickly that it often feels like there's a pressure to get a ticket and get into a Blink.

Each one you don't bid in feels like a wasted opportunity, made all the more potent when a number you pass on wins. The site even has achievements that give you bonus credit for entering a certain number of Blinks, winning a Blink or winning certain ships.

I can't deny that the compulsion to keep playing is strong. With many prizes available for ticket prices as low as 2 million ISK, there's a strong temptation to just play a few more games, and before long I notice all my credit is gone.

That's when I usually look at the deposit button and have a moment of weakness. Depositing ISK is a frightfully efficient affair in which players need only click a button to wire the ISK over to a special corporate account. The website takes advantage of this periodic update to get a list of recent deposits and which player made them.

For those who can't wait the one hour or less the depositing process takes, a special channel is periodically staffed with players who are able to verify and process payments early. Although the player's current account balance is listed as ISK, he isn't allowed to withdraw deposited funds. Only winnings can be cashed out, with your bank balance being used exclusively for entering lotteries. When a Blink is concluded, the winner is given the opportunity to collect his prize.

The site's owners will then buy the prize from the open market and contract it to him within 24 hours. Alternatively, the winner can decide to sell the prize back to the lottery, cashing it in directly for ISK. The ISK is then sent in-game within 24 hours, and my personal experience with cashing out saw turnaround in less than one hour. The nefarious part of the scheme is a third option to sell the item back in exchange for credit in your account balance. As account balance credit can't be cashed out on its own, it must be spent on further Blinks.

Over time, players who continually re-invest their winnings in credit will eventually lose it to the house edge. It's a clever scheme for re-capturing a significant percentage of players' winnings and presumably drastically reducing the number of items and ISK transfers staff need to make per day.

The whole website gives off a very casino-like feel, with an almost addictive quality to it. Perhaps more importantly, every effort has been made to lower the barrier to entry. Visiting the website with the EVE in-game browser gives the site access to your character name, reducing the sign-up process to the single step of choosing a password.

As to where all my ISK went this week, I had to win at least one blink to make sure this article was factually accurate, and luck was certainly not on my side. That was the most expensive Enyo I have ever bought. There is a purity in being able to write about whatever you damn well please on any day you choose.

I am also personally biased against gambling. It preys on certain personality types. In the real world all that tax benefit some places get from gambling is paid for by crime and real world misery.

Why feed that into New Eden? I go there to get away from that. Finally, my gut says that an in-game organization having an unassailable revenue source in the form of an online casino is just bad for the game. As we saw this year, empires can fall. But you can't hot drop an online casino. It just keeps churning out ISK whether or not you can rat or run reaction farms. So while I have no doubt that CCP did this for their own reasons, I am not unhappy that it has come to pass.

Wilhelm Arcturus Good point about the smug - take your victory laps when and where you can, I suppose. Totally agree with the rest of your argument, though. Writing for any sort of incentive absolutely changes the way you write or stream, or record, etc , sometimes for the worse.

I think this is a great step in the right direction. I unironically have a slide in my Vegas presentation, written a couple weeks ago now, advocating that people write for themselves before contemplating a gig at a CZ or TMC or EN One thing that comes to mind is the word community.

It's thrown around a lot. When a community is stricken it rallies and lifts itself up. Those who find current "content creators" worthy will rally and lift them up to continue. And that is how it should be and should have been all along. If you make good stuff, people will help you. If not, well, you shouldn't really be helped that much should you

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